#pragma once
#include "GUI.h"
#include"Inventory.h"
class GUI_CardPack :
	public IGUI
{
public:
	GUI_CardPack();
	~GUI_CardPack();
public:
	void Init(Map & map, Entity & entity)final;
	void Launch(IGUIMgt & mgt)final;
	void Update(Map & map, Entity & entity) final;
private:
	IInventory * inv_world;
	std::wstring use_card;
};

